I should try that as in last years, I mostly played the game in WinQuake (QUAKE.EXE runs like crap in DOSBox sadly, at least if playing on default resolution) and didn't bother with installing music before and never experienced music in Quake 1 before, only listened to it on YouTube. However I think the best way to play Quake nowadays is to use QuakeSpasm port, download the already ripped music from Quaddicted (the same site that has 1000+ custom maps) and put in Quakespasm folder and then you will have a better time. I didn't know the GOG version has patched WinQuake and GLQuake executables.
Perhaps it is possible to "backport" the non-intrusive fixes like the stray pixels in textures, to the original 1997 release, and fix other stuff like you did with the light maps.īTW, is this mode stand-alone? The details on the making of page show he recoloured the Quake font, maybe it would be even better to use the LibreQuake or OpenQuartz font instead altogether? But since I had time and effort to spare, I also came back to the original goal and released Super Dune II Classic. I completely agree with you but apparently the author of the update had more radical changes in mind, and brought them about.īack in 2007, when I decided to fix the bugs, glitches and whatnot in Super Dune 2, the project very quickly evolved into something else beyond simple error fixes, and ultimately became a separate thing on its own, which I called Dune 2 eXtended. This way you are stuck with normal even if you take the center bridge. Instead of using the skill id 0, they entered the text "(Select Easy)" in the definitions for some reason. That one was easy since the ingame error message already indicates what is wrong. So far I was able to fix the start map with a simple ENT edit at least. Unfortunately my skills with Quake editors are very limited. More than this shouldn't be needed for preserving the original experience.